Chap 10. User Interface Design
* System Interface(machine), User Interface(machine - user)
* 6 principle - layout, contents awareness, aesthetics, user experience, consistency, minimum effort
* Layout - area
* Contents awareness - 어디있는지 계속 인지 할 수 있도록, 어떻게 도달하는지
* Aesthetics - simple / density
* User Experience - ease of learning, use
* Consistency - Navbar
* Minimum effort - 3 click
* User interface Design Process
* User Scenario - Infrastructure Design - Interface standards - Prototype - evaluation
* User scenario - essential case
* Infrastructure interface design - Window navigation diagram(WND) -> form -button - path
* Interface standards - metaphor, object, action, icon, template
* Prototype - Stroyboard, Window layout diagram, HTML, Language
* Evaluation - many people
* 4 Principle Usability - contents awareness, go back, error feedback, response time
* message - error, check, acknowledgement, delay, help
* input - structured(형식), non-structured
* input type - free form, select option
* input validation - range, completeness, format, ...
* output - important top, bias, layout
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